Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Apr 22, 2008, 08:28 PM // 20:28   #21
Jungle Guide
 
Richardt's Avatar
 
Join Date: Sep 2007
Location: http://friendsofloa.com/forum
Guild: Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!
Advertisement

Disable Ads
Default

Quote:
Originally Posted by BlackSephir
Oh, days. Someone tell this guy that it's supposed to be skill over time, not time over skill. But he probably won't understand.
Hey now...I'm a chemist not an english major

And I do get that it is skill over time, but that's not the issue here. My point is that the majority of PvE skills are powerful enough at the lower levels that they are still viable-and you can get rank5-6 just by playing through the game. But if you want these IMBA skills to have their maximum effect then I would expect that it would be hard/time consuming to do.
Richardt is offline   Reply With Quote
Old Apr 22, 2008, 10:15 PM // 22:15   #22
Lion's Arch Merchant
 
doudou_steve's Avatar
 
Join Date: Dec 2007
Location: Canada
Guild: Guildless QQ
Profession: W/
Default

whats bad about grinding?

/notsigned
doudou_steve is offline   Reply With Quote
Old Apr 22, 2008, 10:22 PM // 22:22   #23
Desert Nomad
 
Axel Zinfandel's Avatar
 
Join Date: Sep 2007
Location: Northeastern Ohio
Guild: LaZy
Profession: P/W
Default

Heres an idea. Instead of whining, run a regular bar. No one is forcing you to use them.

Save for Ursan, because it's so Imba that you can't get into higher end groups without it... Even though you shouldn't PUG high end areas. That's what Guildies are for :/
Axel Zinfandel is offline   Reply With Quote
Old Apr 23, 2008, 05:15 AM // 05:15   #24
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

When I started reading that, I REALLY liked the idea of a new separate PvE-only 'attribute' that can get increased by putting skill points into it and having PvE-skills linked to it...

BUT

Not moving the existing PvE skills to that attribute!
I dont see any problems with the acquisition of them, such a change would be a bad nerf for those who already got them. Most of them work fine as they are and some could just use a balancing update *coughnerfursancough.


Now this new skil line could be used in a future expansion of some sort if that was ever to come. So instead of a new title to grind it would include an 'attribute' that increaseswithskill points put into it. Great - it's a use for those hundreds of otherwise useless skill points!
But I can easily imagine all those whiners who always whine about their game turning into Grind Wars saying that this is baad, this is just more more grind, etc. 'Grind' haters would consider it just more grind.

Old 'main' characters would probably just jump in and instantly max the attribute, even if it costed 400 skill points to max. For others it would effectively become character progression above level 20, depending on playstyle it could be much longer than maxing an EotN rep title. Looks totally unfriendly to players playing multiple characters, no love for them as always.

Improvement idea:
"Whenever a character gains a skill point, he gets +1 extra point right into the new title. If another character on your account already has this attribute max'ed, gain +2 points instead."
So old charaacters that farmed a lot can instantly max it by just spending that ~400 skill points.
People who didn't farm much with their primary character can 'grind' just 200 new skill points after the update and get 200 added straight to the attrib for free.
And most importantly - any players who hit the max one one char can get it even easier for other chars, even a completely new one can just get 200 skill points, hit max title from free +2s and spend those skill points on skills!

/half-signed - a huge sink for hundreds of skill points would be good
/half-not - completely changing the way of powering up the old pve skills is bad
Yawgmoth is offline   Reply With Quote
Old Apr 23, 2008, 05:42 AM // 05:42   #25
Wilds Pathfinder
 
Narcissia's Avatar
 
Join Date: Jul 2007
Location: BC Canada
Guild: Guild With No [NAM트]
Default

/not signed

there isnt much grinding in guild wars, especially compared to some other games.... not at all.
Narcissia is offline   Reply With Quote
Old Apr 23, 2008, 09:57 AM // 09:57   #26
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by Richardt
Hey now...I'm a chemist not an english major

And I do get that it is skill over time, but that's not the issue here.
That's the issue many things in pve. You don't do ultra hard quest to obtain higher rank, you grind to obtain higher rank.
BlackSephir is offline   Reply With Quote
Old Apr 23, 2008, 12:09 PM // 12:09   #27
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Grind must vanish. Story ends, you wake up on your bed, and you believe whatever you want to believe.
MithranArkanere is offline   Reply With Quote
Old Apr 23, 2008, 12:14 PM // 12:14   #28
Jungle Guide
 
Sethellington's Avatar
 
Join Date: Sep 2005
Guild: nn
Profession: N/
Default

Quote:
Originally Posted by Zydonis
Better idea.. Remove all PvE only skills.
take it back !!
Sethellington is offline   Reply With Quote
Old Apr 24, 2008, 03:05 AM // 03:05   #29
Wark!!!
 
Winterclaw's Avatar
 
Join Date: May 2005
Location: Florida
Profession: W/
Default

I would be happy with either Savio's or Mithran's suggestion.

Here's the thing about GW: it is supposed to be about where time is inconsequential and the important factors were what build you had, what points you put into it, and how you used it. That was what made GW unique among all the other games out there. However, over time, ANet has diverged from that idea and people saying "well the new grind isn't that bad" isn't helping the situation. I remember back when ANet scrapped the respec points because you had to grind to get them. If the Anet of today was faced with that choice, part of me thinks they'd double the exp requirement to get one.

I'll admit that generally the grind in GW is lighter than other games, however that's missing the fundmental point that GW is supposed to be grindless. Nowadays you have to grind to get into PvP (I don't disagree with the rank system completely) and you have to grind to get into PvE now (thanks ursan). I'm not against a Ursan pve-only skill being in the game. What I am against is you have to waste your time getting it to 10 in GW. That behavior belongs in other games.
Winterclaw is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Div The Campfire 95 May 08, 2008 05:27 PM // 17:27
Skean Dau Sardelac Sanitarium 13 Jul 30, 2005 03:33 AM // 03:33
A possible way to reduce the grind for PvPers areku Sardelac Sanitarium 13 Jun 06, 2005 11:46 AM // 11:46
Shamarah Sardelac Sanitarium 4 Jun 05, 2005 08:42 PM // 20:42


All times are GMT. The time now is 05:42 PM // 17:42.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("